As you advance through the ages, ever improving and growing your city, you also require more and more goods, of a greater and greater variety. Some players will wing it, getting what they need, as they need it. Others like to plan ahead, trying to make sure they have the goods they need in advance before they embark on a journey into a new era. If you’re the latter of these two people, then this is definitely the information you’ve been looking for.
Since the game is ever-updating, please be mindful of what this particular article is current to. 😉
For the most part, you’re going to need goods from the two or three previous and current era for each era you’re working on. This changes in Arctic Future, where we see the pattern broken and the introduction of a new good that you cannot trade for, Promethium. In Oceanic Future we add Orichalum into that no-trade mix, and likely we’ll see a similar trend in Virtual Future (and beyond).
In addition, these no-trade goods require of-era goods to procure, so it should be noted that the goods requirements listed here are for the tech tree requirements only.
Current To: End of Space Age: Asteroid Belt
Jump To:
Bronze Age
Good | Quantity Needed |
Marble | 2 |
Lumber | 2 |
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Iron Age
Good | Quantity Needed |
Marble | 37 |
Lumber | 60 |
Dye | 27 |
Stone | 25 |
Wine | 58 |
Cloth | 11 |
Ebony | 4 |
Jewelry | 16 |
Iron | 13 |
Limestone | 3 |
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Early Middle Ages
Good | Quantity Needed |
Marble | 22 |
Lumber | 34 |
Dye | 46 |
Stone | 61 |
Wine | 35 |
Cloth | 77 |
Ebony | 63 |
Jewelry | 90 |
Iron | 82 |
Limestone | 70 |
Copper | 23 |
Gold | 30 |
Granite | 4 |
Honey | 20 |
Alabaster | 14 |
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High Middle Ages
Good | Quantity Needed |
Marble | 94 |
Lumber | 79 |
Dye | 90 |
Stone | 66 |
Wine | 71 |
Cloth | 30 |
Ebony | 42 |
Jewelry | 10 |
Iron | 47 |
Limestone | 28 |
Copper | 20 |
Gold | 41 |
Granite | 60 |
Honey | 30 |
Alabaster | 20 |
Brick | 40 |
Glass | 50 |
Dried Herbs | 34 |
Rope | 4 |
Salt | 11 |
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Late Middle Ages
Good | Quantity Needed |
Cloth | 130 |
Ebony | 140 |
Jewelry | 140 |
Iron | 100 |
Limestone | 150 |
Copper | 150 |
Gold | 110 |
Granite | 140 |
Honey | 140 |
Alabaster | 200 |
Brick | 60 |
Glass | 80 |
Dried Herbs | 80 |
Rope | 120 |
Salt | 100 |
Basalt | 80 |
Brass | 50 |
Gunpowder | 50 |
Silk | 40 |
Talc Powder | 70 |
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Colonial Age
Good | Quantity Needed |
Copper | 160 |
Gold | 170 |
Granite | 150 |
Honey | 160 |
Alabaster | 120 |
Brick | 100 |
Glass | 130 |
Dried Herbs | 110 |
Rope | 110 |
Salt | 100 |
Basalt | 160 |
Brass | 60 |
Gunpowder | 150 |
Silk | 150 |
Talc Powder | 140 |
Coffee | 40 |
Paper | 80 |
Porcelain | 60 |
Tar | 40 |
Wire | 80 |
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Industrial Era
Good | Quantity Needed |
Brick | 220 |
Glass | 160 |
Dried Herbs | 190 |
Rope | 190 |
Salt | 210 |
Basalt | 170 |
Brass | 260 |
Gunpowder | 210 |
Silk | 210 |
Talc Powder | 130 |
Coffee | 170 |
Paper | 120 |
Porcelain | 160 |
Tar | 150 |
Wire | 160 |
Coke | 105 |
Fertilizer | 95 |
Rubber | 160 |
Textiles | 100 |
Whale Oil | 110 |
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Progressive Era
Good | Quantity Needed |
Basalt | 180 |
Brass | 210 |
Gunpowder | 160 |
Silk | 130 |
Talc Powder | 320 |
Coffee | 320 |
Paper | 220 |
Porcelain | 380 |
Tar | 320 |
Wire | 250 |
Coke | 180 |
Fertilizer | 275 |
Rubber | 260 |
Textiles | 230 |
Whale Oil | 220 |
Asbestos | 330 |
Explosives | 300 |
Machine Parts | 330 |
Gasoline | 300 |
Tinplate | 350 |
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Modern Era
Good | Quantity Needed |
Coffee | 90 |
Paper | 40 |
Porcelain | 90 |
Tar | 130 |
Wire | 90 |
Coke | 320 |
Fertilizer | 160 |
Rubber | 130 |
Textiles | 300 |
Whale Oil | 430 |
Asbestos | 250 |
Explosives | 330 |
Machine Parts | 450 |
Gasoline | 380 |
Tinplate | 340 |
Convenience Food | 350 |
Ferroconcrete | 360 |
Flavorants | 190 |
Luxury Materials | 330 |
Packaging | 280 |
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Postmodern Era
Good | Quantity Needed |
Coke | 395 |
Fertilizer | 470 |
Rubber | 450 |
Textiles | 370 |
Whale Oil | 240 |
Asbestos | 340 |
Explosives | 390 |
Machine Parts | 230 |
Gasoline | 230 |
Tinplate | 290 |
Convenience Food | 440 |
Ferroconcrete | 250 |
Flavorants | 320 |
Luxury Materials | 380 |
Packaging | 300 |
Genome Data | 200 |
Industrial Filters | 290 |
Renewable Resources | 300 |
Semiconductors | 340 |
Steel | 380 |
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Contemporary Era
Good | Quantity Needed |
Asbestos | 480 |
Explosives | 380 |
Machine Parts | 390 |
Gasoline | 490 |
Tinplate | 380 |
Convenience Food | 400 |
Ferroconcrete | 550 |
Flavorants | 400 |
Luxury Materials | 400 |
Packaging | 600 |
Genome Data | 400 |
Industrial Filters | 400 |
Renewable Resources | 500 |
Semiconductors | 550 |
Steel | 400 |
Bionics Data | 400 |
Electromagnets | 370 |
Gas | 510 |
Plastics | 360 |
Robots | 380 |
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Tomorrow
Good | Quantity Needed |
Convenience Food | 410 |
Ferroconcrete | 440 |
Flavorants | 690 |
Luxury Materials | 490 |
Packaging | 420 |
Genome Data | 750 |
Industrial Filters | 750 |
Renewable Resources | 550 |
Semiconductors | 470 |
Steel | 720 |
Bionics Data | 565 |
Electromagnets | 545 |
Gas | 435 |
Plastics | 550 |
Robots | 500 |
Nutritional Research | 480 |
Papercrete | 530 |
Preservatives | 310 |
Smart Materials | 570 |
Translucent Concrete | 510 |
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The Future
Good | Quantity Needed |
Genome Data | 450 |
Industrial Filters | 360 |
Renewable Resources | 450 |
Semiconductors | 440 |
Steel | 300 |
Bionics Data | 1035 |
Electromagnets | 840 |
Gas | 915 |
Plastics | 790 |
Robots | 910 |
Nutritional Research | 520 |
Papercrete | 775 |
Preservatives | 940 |
Smart Materials | 880 |
Translucent Concrete | 720 |
Algae | 460 |
Biogeochemical Data | 450 |
Nanoparticles | 465 |
Purified Water | 380 |
Superconductors | 425 |
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Arctic Future
Good | Quantity Needed |
Bionics Data | 480 |
Gas | 390 |
Robots | 420 |
Nutritional Research | 320 |
Papercrete | 330 |
Algae | 690 |
Biogeochemical Data | 720 |
Nanoparticles | 710 |
Purified Water | 740 |
Superconductors | 740 |
AI Data | 920 |
Bioplastics | 910 |
Nanowire | 910 |
Paper Batteries | 760 |
Transester Gas | 930 |
Promethium | 3620 |
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Oceanic Future
Good | Quantity Needed |
Nutritional Research | 200 |
Papercrete | 250 |
Preservatives | 320 |
Smart Materials | 320 |
Translucent Concrete | 280 |
Algae | 340 |
Biogeochemical Data | 470 |
Nanoparticles | 320 |
Purified Water | 410 |
Superconductors | 410 |
AI Data | 1360 |
Bioplastics | 1320 |
Nanowire | 1690 |
Paper Batteries | 1970 |
Transester Gas | 1460 |
Artificial Scales | 2520 |
Biolight | 2550 |
Corals | 2720 |
Pearls | 2780 |
Plankton | 2550 |
Promethium | 6840 |
Orichalcum | 8590 |
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Virtual Future
Good | Quantity Needed |
Artificial Scales | 1240 |
Biolight | 1120 |
Corals | 1050 |
Pearls | 920 |
Plankton | 1010 |
Cryptocash | 1985 |
Data Crystals | 1865 |
Golden Rice | 1990 |
Nanites | 1945 |
Tea Silk | 1985 |
Promethium | 2160 |
Orichalcum | 1990 |
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Space Age: Mars
Good | Quantity Needed |
Cryptocash | 420 |
Data Crystals | 510 |
Golden Rice | 405 |
Nanites | 435 |
Tea Silk | 400 |
Superalloys | 7250 |
Lubricant | 7250 |
BioTech Crops | 7250 |
Mars Microbes | 7300 |
Fusion Reactors | 7280 |
Promethium | 1350 |
Orichalcum | 1200 |
Mars Ore | 3500 |
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Space Age: Asteroid Belt
Good | Quantity Needed |
Superalloys | 2750 |
Lubricant | 2750 |
BioTech Crops | 2750 |
Mars Microbes | 2700 |
Fusion Reactors | 2720 |
Bromine | 10000 |
Compound Fluids | 10000 |
Nickel | 10000 |
Platinum Crystals | 10000 |
Processed Materials | 10000 |
Promethium | 2710 |
Orichalcum | 3420 |
Mars Ore | 11500 |
Asteroid Ice | 11000 |
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Thank You. I just sat down the other day and went through the requirements of the next level to determine if it was a good idea to lose a lower level (way lower) goods building.