Alcatraz is without a doubt the #1 game changer for anyone who is in a GvG based guild, regardless of if you are fighting or farming. The reason being that having Traz means you can both fight extensively, or you can be far more effective at laying DAs if you’re not a fighter. This single GB is the key to sustained work on the maps, because troops are not something you can just easily get, even with the addition of GE. GE helps, for sure, but you’re limited on how many you can earn a week, whereas Traz will just keep plopping troops out for you.
In addition, Traz works off your guild level, in that you don’t have to wait 24hrs for it to produce like with other GBs. Traz will benefit from the reduced recruitment time just like your other troop barracks, so if you’re the kind of person who times it just right (or your guild is of high enough level), you may get to collect it twice in one day without the benefit of double-dipping as you level! That’s never a bad thing!
While Arc is definitely the most powerful GB in the game (so far) because of how it changes the way you can earn FPs, medals, and BPs; Traz is far more effective for actually playing the game. Leveling GBs is all well and good, but at the end of the day, what does that leave? Some people really enjoy the grinding aspects of games, but if that’s not you then Arc is going to be just a tool and Traz will quickly become the GB you love the most. The most interactive part of the game, aside from the community within it, is fighting and trading. As far as fighting is concerned, Traz is it. This GB makes or breaks your fighting game, especially on the GvG maps.
So, if you’re reading this, then you likely have Traz, and you either like to fight or want to farm troops for DAs–doesn’t matter which–and you want to take it well beyond level 10. This is especially so because it isn’t until level 12 that you’re making 10 troops a day, and at level 52 you’ll be up to 50 troops a day. Now, if you fight in GvG, you know that you can go through 50 rogues without blinking just one day on the maps, if not more than that. Depends on how many fighters are on, and the number of sectors you’re after. It’s easy to see how without a powerful Traz you will be out of the fight before you know it.
There are two ways to level Traz, just like with Arc. First, you’ll probably want to prep in a group of three with a Power Arc. If you haven’t read the Arc Prep article to see how that works, now’s a good time to go read it. If you are familiar with Arc Prep, then this is just a brief re-cap.
Essentially, three of you will form a group to level your Traz one at a time. You can either always take a certain spot on a certain person, or you can alternate. We’ll call the members of the group A, B, and C. So your options are:
A takes 2 on B, and 3 on C always
B takes 2 on C, and 3 on A always
C takes 2 on A, and 3 on B always
-or-
A takes 2 on B, and 3 on C; then takes 2 on C and 3 on B, alternating each time
B takes 2 on C, and 3 on A; then takes 2 on A and 3 on C, alternating each time
C takes 2 on A, and 3 on B; then takes 2 on B and 3 on A, alternating each time
Either way will work. The goal here is to raise your Traz in a timely manner, while not over-spending FPs, and earning BPs to keep you going from level to level. Ideally you’ll have people with similar FP incomes to do this, so that no one falls too far behind.
First place will always be taken with a Power Arc that’s 80+ at their non-profit rate, because this speeds things up significantly. The loss of 1 BP here and there to increase the rate at which you level is huge. Especially because unlike Arc, Traz is a lot more difficult to level. The Return-on-Investment (ROI) isn’t there in the rewards to make it easy to level. You can see this because unlike Arc, at no point will 1/2/3 be a clean lock (three Power Arcs can come in and lock their spots with no self-investment by the GB holder).
In addition, with only a few mates in the group you’re protecting yourself from potential snipers, and you’re leaving some spots open on the cheap for fellow guild mates to earn some BPs if they either don’t have Traz, or just need extras. Likely, you’ll need extras from these slots on other mates anyways, because you’re going to want to aim for a minimum of level 52, and that takes 53 full sets of BPs to achieve (1 set to get to 10, and then a full set for each level beyond that).
Unlike some swap groups, you won’t be posting your daily amount. Instead, you’re going to donate until you reach your donation point, as dictated in the table called “Traz Prep Group Reference” below. It should be noted though, that this table does not take into account if you hold a Power Arc, so if you’re in a guild that requires you to be 0 profit, you may need to increase your donation amount to make that happen (and with the latest update, you can see that by hovering over the reward).
The prepping groups are great, but at some point you will outgrow them. If you have a Power Arc, this may be sooner than without, but the recommended time to start getting locks and doing this like the speed run for Arc (another article you’ll want to be familiar with) is around level 30. This is where it gets relatively inexpensive to self-level, where 1/2/3 can be taken by Level 80 Arcs at 1.9 easily, so that you can go even faster. There is a point where you can get some 1/2 clean locks with a 1.9 rate, and those will be the easiest of all the levels. Again, unfortunately unlike Arc, Traz is much harder to level and at no point is 3 able to be clean-locked.
Referencing the table called “Traz Power Run Reference” will show you what it takes to get locks outside of a prep group, and it will overlap with the first table making it easier to determine when you are ready to make the transition.
As a fighter it’s never too early to think about Traz, but it should be noted that for the first few levels (even though they’re included), you really don’t need the prepping group. They should be fairly simple to get taken care of without one. But around level 5 or so you may want to consider finding two other mates and starting the prep work.
These tables only go to level 80, but you can take Traz as high as you want. It will continue to get more expensive to do so, but just think… if you get to level 102, that’s 100 troops a day. That’s a lot of troops. 52 is a sweet spot and a good goal, but the higher you go, the more effectively you can sustain fighting or laying DAs.
As far as DAs go, a level 66 Traz will start bringing in 64 troops a day, and 64 troops will completely fill one sector in GvG to defend it. Since Traz will give you a mix of whatever racks you have down (attached to roads and built or not), that would mean that you would be extremely effective at helping your guild keep the sectors that fighters fought to take. That’s some pretty powerful stuff!
So again, regardless of if you’re using Traz to get troops (rogues most likely) for intense fighting in GvG, or to gather a lot of troops to plant DAs (if you don’t fight), it is absolutely beneficial to take it beyond level 10. It helps to have your trifecta well-leveled already, but there is nothing wrong with pausing your trifecta once it hit’s an appropriate level for a fighting town of your current era to work on Traz. And if you hit a point where you need to pause on Traz to gather more BPs for it, or because you’ve aged up an era and need to work on your trifecta to be effective as a fighter again, you can absolutely do that. Balance is important, too.
Finally, an unintended side-effect of leveling Traz like this means you’ll probably never have to worry about happiness, again. Hooray for that! Happy leveling!
Traz Prep Group Reference
Arc donation at 1.9
Reminder for those with a Power Arc to make sure you’re not profiting if that is a guild rule, these rates may not reflect that.
To Reach
LevelCost to
LevelPower Arc
DonationSelf Leveling
DonationSecond Place
DonationThird Place
DonationRemainder
2 90 0 25 30 20 15
3 170 0 45 50 40 35
4 260 0 65 80 60 55
5 340 67 90 65 60 58
6 440 86 130 85 80 59
7 530 105 180 100 95 50
8 630 124 225 120 115 46
9 740 143 260 140 135 62
10 830 162 280 160 150 78
11 851 181 275 180 150 65
12 873 200 275 195 155 48
13 894 228 275 200 150 41
14 917 247 275 200 150 45
15 940 266 275 205 150 44
16 963 295 250 205 150 63
17 987 314 250 205 155 63
18 1012 333 250 205 155 69
19 1037 361 250 205 155 66
20 1063 380 250 205 155 73
21 1090 409 250 215 155 61
22 1117 428 250 230 155 54
23 1145 456 250 240 155 44
24 1173 475 250 245 160 43
25 1203 504 225 265 160 49
26 1233 523 225 275 160 50
27 1263 551 210 285 160 57
28 1295 570 210 295 165 55
29 1327 599 200 315 165 48
30 1361 627 200 325 165 44
Traz Power Run Reference
Arc donation at 1.9
Getting to
Traz LevelCost to
LevelFirst Place
LockSecond Place
LockSelf Donation
1/2 LockThird Place
LockSelf Donation
1/2/3 LockFourth Place
LockSelf Donation
1/2/3/4 LockFifth Place
LockSelf Donation
1/2/3/4/5 LockClean Lock
1/2
11 851 181 95 489 29 517 10 526 N/A N/A
12 873 200 105 473 38 492 10 510 N/A N/A
13 894 228 114 438 38 476 10 494 N/A N/A
14 917 247 124 423 38 470 10 488 N/A N/A
15 940 266 133 408 48 445 10 473 N/A N/A
16 963 295 152 373 48 420 10 448 N/A N/A
17 987 314 162 359 57 397 19 416 N/A N/A
18 1012 333 171 346 57 394 19 413 N/A N/A
19 1037 361 181 315 57 381 19 400 N/A N/A
20 1063 380 190 303 67 359 19 388 N/A N/A
21 1090 409 209 272 67 338 19 367 N/A N/A
22 1117 428 219 261 76 318 19 356 N/A N/A
23 1145 456 228 233 76 309 19 347 N/A N/A
24 1173 475 238 223 76 308 19 346 N/A N/A
25 1203 504 257 195 86 270 19 318 N/A N/A
26 1233 523 266 187 86 272 19 320 N/A N/A
27 1263 551 276 161 95 246 29 283 10 292
28 1295 570 285 155 95 250 29 287 10 296
29 1327 599 304 129 105 214 29 261 10 270
30 1361 627 314 107 105 210 29 257 10 266
31 1395 646 323 103 105 216 29 263 10 272
32 1429 675 342 79 114 184 29 240 10 249
33 1465 703 352 59 114 182 29 238 10 247
34 1502 732 371 38 124 151 29 217 10 226
35 1539 751 380 37 124 160 29 226 10 235
36 1578 779 390 20 133 143 38 200 10 218
37 1617 808 409 1 133 134 38 191 10 209
38 1658 836 418 0 143 118 38 185 10 203 X
39 1699 855 428 0 143 130 38 197 10 215 X
40 1741 884 447 0 152 106 38 182 10 200 X
41 1785 912 456 0 152 113 38 189 10 207 X
42 1830 941 475 0 162 90 38 176 10 194 X
43 1875 969 485 0 162 97 38 183 10 201 X
44 1922 998 504 0 171 78 48 153 10 181 X
45 1970 1017 513 0 171 98 48 173 10 201 X
46 2020 1045 523 0 171 110 48 185 10 213 X
47 2070 1074 542 0 181 92 48 177 10 205 X
48 2122 1102 551 0 181 107 48 192 10 220 X
49 2175 1131 570 0 190 94 48 188 10 216 X
50 2229 1159 580 0 190 110 48 204 10 232 X
51 2285 1188 599 0 200 98 48 202 10 230 X
52 2342 1216 608 0 200 118 48 222 10 250 X
53 2400 1245 627 0 209 110 57 205 10 242 X
54 2460 1273 637 0 209 132 57 227 10 264 X
55 2522 1302 656 0 219 126 57 231 10 268 X
56 2585 1330 665 0 219 152 57 257 10 294 X
57 2650 1359 684 0 228 151 57 265 10 302 X
58 2716 1387 694 0 228 179 57 293 10 330 X
59 2784 1416 713 0 238 179 57 303 10 340 X
60 2853 1444 722 0 238 211 57 335 10 372 X
61 2925 1473 741 0 247 217 67 330 10 377 X
62 2998 1501 751 0 247 252 67 365 10 412 X
63 3073 1530 770 13 257 259 67 382 10 429
64 3149 1558 779 33 257 298 67 421 10 468
65 3228 1568 798 92 266 330 67 462 10 509
66 3309 1625 817 59 276 315 67 457 10 504
67 3392 1653 827 86 276 360 67 502 10 549
68 3476 1682 846 112 285 378 76 511 19 549
69 3563 1710 855 143 285 428 76 561 19 599
70 3652 1739 874 174 295 449 76 592 19 630
71 3744 1767 884 210 295 503 76 646 19 684
72 3837 1796 903 245 304 530 76 682 19 720
73 3933 1834 922 265 304 569 76 721 19 759
74 4031 1862 931 307 314 610 76 772 19 810
75 4132 1891 950 350 314 663 76 825 19 863
76 4235 1919 960 397 323 710 86 861 19 909
77 4341 1948 979 445 323 768 86 919 19 967
78 4450 1986 998 478 333 800 86 961 19 1009
79 4561 2014 1007 533 333 874 86 1035 19 1083
80 4675 2043 1026 589 342 922 86 1092 19 1140
What is a DA?
Defending Army, specifically in this case for sectors taken in on the GvG map.